July 1, 2022

Updated on June 13, 2024

javascript

Creating a mini programming language

In this tutorial, we will create a mini programming language that compiles:

center,
left 100,
color blue,
top 10,
right 100,

to

_center();
_draw();
_left(100);
_draw();
_setColor('blue');
_draw();
_top(10);
_draw();
_right(100);
_draw();

which we will use to draw interesting stuff on the HTML <canvas>.

Diagram

Contents

Basic stuff

Before doing the code, we need to know the logic.

Lexing

First, we lex the code. This is the process of splitting the code into tokens and removing unnecessary characters.

Lexing Diagram

Validating

Then, we validate the code by checking if the tokens are valid.

Compiling

Then, we compile the code to JavaScript.

Programming part

We will name our mini-language drawlang. Its syntax looks like this:

  • center, left, top, right, bottom, color are keywords.
  • , is also a keyword that draws.
  • Any color like red, blue, green, black, white, etc., is a color.
  • Any number is a number.

Setting the basic stuff

First, I’ll create an index.js file and add this code.

const fs = require('fs'); // File system

const code = `
center,
left 100,
color blue,
top 10,
right 100,
`; // Sample code to test during the tutorial

We import the fs module to read the file.

Creating the lexer

I’ll create a function named tokenize that accepts a string as an argument.

function tokenize(code) {
	// ...
}

Now, keep variables to store the tokens and keep track of the current position.

const tokens = [];
let i = 0;

And a utility function to add a token to the tokens array.

function addToken(type, value) {
	tokens.push({
		type,
		value
	});
}

Now, we can start tokenizing the code. We will use a while loop to iterate over the code.

while (i < code.length) {
	// ...
}

Then we get the current character.

const char = code[i];

We will use a switch statement to determine the type of the token.

switch (
	char
	// ...
) {
}

We ignore all the whitespace characters.

case " ":
case "\t":
case "\n":
case "\r":
    i++;
    break;

If it’s a comma, we add a COMMA token.

case ",":
    addToken("COMMA", char);
    i++;
    break;

Else, we check if it’s a number or a keyword.

default:
    const isDigit = /\d/.test(char); // Returns true if it's a digit
    const isLetter = /[a-z]/i.test(char); // Returns true if it's a letter

    if (isDigit) {
        let number = ""; // Stores the number
        while (i < code.length && /\d/.test(code[i])) { // While the current character is a digit
            number += code[i];
            i++;
        }
        addToken("NUMBER", number); // Finally, we add the token
    } else if (isLetter) {
        let name = ""; // Stores the name
        while (i < code.length && /[a-z]/i.test(code[i])) { // While the current character is a letter
            name += code[i];
            i++;
        }
        addToken("NAME", name); // Finally, we add the token
    } else {
        throw new Error(`Unknown character: ${char}`); // Error
    }
    break;

And we finally escape the while loop and return the tokens.

return tokens;

Now try adding this code and running node index.js and see the output.

const tokens = tokenize(code);
console.log(tokens);

Tokens Output

Nice! We have created the lexer/tokenizer.

Validating and compiling to JavaScript

We will create a function named compile that accepts an array of tokens as an argument.

function compile(tokens) {
	// ...
}

Then add some variables to store the compiled code and keep track of the current position.

let i = 0;
let out = '';

let addCode = (code) => {
	out += code + '\n';
};

Again, we use a while loop to iterate over the tokens.

while (i < tokens.length) {
	// ...
	i++;
}

This time we create a function to get the current token.

const token = () => tokens[i];

And a function named expect to check if the next token is the expected one and if not, throw an error.

function expect(type) {
	if (tokens[++i].type !== type) {
		throw new Error(`Expected ${type}, got ${tokens[i].type}`);
	}
}

After that, we use a switch statement to determine the type of the token.

switch (
	token().type
	// ...
) {
}

If it’s a COMMA, we add _draw() to the compiled code.

case "COMMA":
    addCode("_draw()");
    break;

Else, we check if it’s a NAME token.

case "NAME":
    if (token().value === "center") {
        addCode(`_center();`);
    } else if (token().value === "color") {
        expect("NAME");
        addCode(`_setColor("${token().value}");`);
    } else if (
        token().value === "left" ||
        token().value === "right" ||
        token().value === "top" ||
        token().value === "bottom"
    ) {
        expect("NUMBER");
        const value = parseInt(token().value);
        addCode(`_${tokens[i - 1].value}(${value});`);
    } else {
        throw new Error(`Unknown name: ${token().value}`);
    }
    break;

At last, we finally escape the while loop and return the compiled code.

return out;

Now try adding this code and running node index.js and see the output.

const tokens = tokenize(code);
const compiled = compile(tokens);
console.log(compiled);

If you did it right, you should see the following output:

Compiled Code Output

We’ll write the code in a file named out.js so you can run it in the browser.

const tokens = tokenize(code);
const compiled = compile(tokens);

console.log('Compiled code successfully!');
fs.writeFileSync('out.js', compiled);

Nice! We now create a framework.js file that will contain the code for the framework.

const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');

canvas.width = 900;
canvas.height = 900;

let x, y, lastX, lastY, color;
x = y = lastX = lastY = 0;
color = 'transparent';

function setX(newX) {
	lastX = x;
	x = newX;
}

function setY(newY) {
	lastY = y;
	y = newY;
}

function _center() {
	setX(canvas.width / 2);
	setY(canvas.height / 2);
}

ctx.beginPath();

function _draw() {
	ctx.moveTo(lastX, lastY);
	ctx.lineTo(x, y);
	ctx.strokeStyle = color;
	ctx.stroke();
}

function _left(distance) {
	setX(x - distance);
}

function _right(distance) {
	setX(x + distance);
}

function _top(distance) {
	setY(y - distance);
}

function _bottom(distance) {
	setY(y + distance);
}

function _setColor(newColor) {
	color = newColor;
}

In the HTML file, we’ll add the canvas and the script tag.

<!doctype html>
<html lang="en">
	<head>
		<meta charset="UTF-8" />
		<meta http-equiv="X-UA-Compatible" content="IE=edge" />
		<meta name="viewport" content="width=device-width, initial-scale=1.0" />
		<title>Document</title>
	</head>
	<body>
		<canvas id="canvas"></canvas>

		<script src="framework.js"></script>
		<script src="out.js"></script>
	</body>
</html>

And if you open the HTML file, you will see the following output. Final
Output

Conclusion

Thank you for reading the tutorial. The complete code is on GitHub.

Found a spelling error or something wrong with this article? Edit this page on GitHub and make a PR!

Comments